Designing Reality

Designing Reality PDF
Author: Neil A. Gershenfeld
Publisher:
ISBN: 9781541617056
Size: 17.74 MB
Format: PDF, Kindle
Category : BUSINESS & ECONOMICS
Languages : en
Pages : 288
View: 1981

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Book Description:

Designing Reality

by Neil A. Gershenfeld, Designing Reality Book available in PDF, EPUB, Mobi Format. Download Designing Reality books, That's the promise, and peril, of the third digital revolution, where anyone will be able to make (almost) anything Two digital revolutions--computing and communication--have radically transformed our economy and lives. A third digital revolution is here: fabrication. Today's 3D printers are only the start of a trend, accelerating exponentially, to turn data into objects: Neil Gershenfeld and his collaborators ultimately aim to create a universal replicator straight out of Star Trek. While digital fabrication promises us self-sufficient cities and the ability to make (almost) anything, it could also lead to massive inequality. The first two digital revolutions caught most of the world flat-footed, thanks to Designing Reality that won't be true this time.







Designing Virtual Reality Systems

Designing Virtual Reality Systems PDF
Author: Gerard Kim
Publisher: Springer Science & Business Media
ISBN: 1846282306
Size: 43.16 MB
Format: PDF, ePub, Docs
Category : Computers
Languages : en
Pages : 233
View: 3329

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Book Description:

Designing Virtual Reality Systems

by Gerard Kim, Designing Virtual Reality Systems Book available in PDF, EPUB, Mobi Format. Download Designing Virtual Reality Systems books, Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.







Black Belt

Black Belt PDF
Author:
Publisher:
ISBN:
Size: 25.51 MB
Format: PDF, ePub
Category :
Languages : en
Pages : 160
View: 6748

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Book Description:

Black Belt

by , Black Belt Book available in PDF, EPUB, Mobi Format. Download Black Belt books, The oldest and most respected martial arts title in the industry, this popular monthly magazine addresses the needs of martial artists of all levels by providing them with information about every style of self-defense in the world - including techniques and strategies. In addition, Black Belt produces and markets over 75 martial arts-oriented books and videos including many about the works of Bruce Lee, the best-known marital arts figure in the world.







Virtual Augmented And Mixed Reality Designing And Developing Augmented And Virtual Environments

Virtual  Augmented and Mixed Reality  Designing and Developing Augmented and Virtual Environments PDF
Author: Randall Shumaker
Publisher: Springer
ISBN: 331907458X
Size: 27.58 MB
Format: PDF, ePub, Mobi
Category : Computers
Languages : en
Pages : 432
View: 2214

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Book Description:

Virtual Augmented And Mixed Reality Designing And Developing Augmented And Virtual Environments

by Randall Shumaker, Virtual Augmented And Mixed Reality Designing And Developing Augmented And Virtual Environments Book available in PDF, EPUB, Mobi Format. Download Virtual Augmented And Mixed Reality Designing And Developing Augmented And Virtual Environments books, The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 39 papers included in this volume are organized in the following topical sections: interaction devices, displays and techniques in VAMR; designing virtual and augmented environments; avatars and virtual characters; developing virtual and augmented environments.







See Sooner Act Faster

See Sooner  Act Faster PDF
Author: George S. Day
Publisher: MIT Press
ISBN: 0262043319
Size: 40.69 MB
Format: PDF, Docs
Category : Business & Economics
Languages : en
Pages : 208
View: 7601

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Book Description:

See Sooner Act Faster

by George S. Day, See Sooner Act Faster Book available in PDF, EPUB, Mobi Format. Download See Sooner Act Faster books, How organizations can anticipate threats, spot opportunities, and act faster when the time is right; with rich examples including Adobe, MasterCard, and Amazon. When turbulence is the new normal, an organization's survival depends on vigilant leadership that can anticipate threats, spot opportunities, and act quickly when the time is right. In See Sooner, Act Faster, strategy experts George Day and Paul Schoemaker offer tools for thriving when digital advances intensify turbulence. Vigilant firms have greater foresight than their rivals, while vulnerable firms often miss early signals of external threats and organizational challenges. Charles Schwab, for example, was early to see and act on the promise of “robo-advisors”; Honeywell, on the other hand, stumbled when Nest Labs came out first with a “smart” thermostat. Day and Schoemaker show leaders how to assess their vigilance capabilities and cultivate insight and foresight throughout their organizations. They draw on a range of cases, including Adobe and Intuit's move to the cloud, Shell's investment in clean energy, and MasterCard's early recognition of digital challenges. Day and Schoemaker describe how to allocate the scarce resource of attention, how to detect weak signals and separate them from background noise, and how to respond strategically before competitors do. The challenge is not just to act faster but to act wisely, and the authors suggest ways to create dynamic portfolios of options. Finally, they offer an action agenda, with tips for fostering vigilance and agility throughout an organization. The rewards are stronger market positions, higher profits and growth, more motivated employees, and organization longevity.







Mensch Und Computer 2014 Tagungsband

Mensch und Computer 2014     Tagungsband PDF
Author: Michael Koch
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110344483
Size: 10.52 MB
Format: PDF, ePub
Category : Computers
Languages : de
Pages : 410
View: 340

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Book Description:

Mensch Und Computer 2014 Tagungsband

by Michael Koch, Mensch Und Computer 2014 Tagungsband Book available in PDF, EPUB, Mobi Format. Download Mensch Und Computer 2014 Tagungsband books, Die Mensch und Computer ist eine vom Fachbereich Mensch-Computer-Interaktion der Gesellschaft für Informatik (GI) initiierte und seit 2001 jährlich stattfindende Fachtagungsreihe zu Mensch-Computer-Interaktion. Hier treffen sich Personen aus Wissenschaft und Praxis, um neueste Forschungsergebnisse zu diskutieren, Erfahrungen auszutauschen und neue Produkte und Methoden kennen zu lernen. Die Tagung bietet Einblicke in Entwicklungen in den Bereichen Usability, User Experience, Mensch-Computer-Interaktion, Computer-Supported Cooperative Work und Gestaltung interaktiver Medien. Die Mensch und Computer 2014 in München steht unter dem Motto „Interaktiv unterwegs – Freiräume gestalten“. Dieses Motto greift die Entwicklungen auf, dass Menschen nicht nur an Desktop-Rechnern mit verschiedenen Informationsdiensten und vor allem über solche Dienste miteinander interagieren können. Auch und gerade unterwegs, haben neue Typen von Geräten mit neuen Benutzungsschnittstellen völlig neue Freiräume für IT-Nutzer geschaffen. Der vorliegende Tagungsband enthält wissenschaftliche Beiträge zu den auf der Tagung präsentierten Fachvorträgen und Kurzbeiträgen (Postern) und liefert damit verschiedene Perspektiven aus den Bereichen Forschung und Praxis, die zusammen ein Kaleidoskop an Ideen, Theorien, Methoden und Lösungsvorschlägen bilden. Michael Koch, UB München Andreas Butz, LMU München Johann Schlichter, TU München







Virtual And Augmented Reality Concepts Methodologies Tools And Applications

Virtual and Augmented Reality  Concepts  Methodologies  Tools  and Applications PDF
Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 152255470X
Size: 52.82 MB
Format: PDF, ePub
Category : Computers
Languages : en
Pages : 1845
View: 1143

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Book Description:

Virtual And Augmented Reality Concepts Methodologies Tools And Applications

by Management Association, Information Resources, Virtual And Augmented Reality Concepts Methodologies Tools And Applications Book available in PDF, EPUB, Mobi Format. Download Virtual And Augmented Reality Concepts Methodologies Tools And Applications books, Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.







Pixe L Ibrary

Pixe l ibrary PDF
Author:
Publisher:
ISBN:
Size: 15.22 MB
Format: PDF, Mobi
Category :
Languages : en
Pages :
View: 4827

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Book Description:

Pixe L Ibrary

by , Pixe L Ibrary Book available in PDF, EPUB, Mobi Format. Download Pixe L Ibrary books,







Designing Software Intensive Systems Methods And Principles

Designing Software Intensive Systems  Methods and Principles PDF
Author: Tiako, Pierre F.
Publisher: IGI Global
ISBN: 1599047012
Size: 57.69 MB
Format: PDF, ePub, Docs
Category : Computers
Languages : en
Pages : 582
View: 4463

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Book Description:

Designing Software Intensive Systems Methods And Principles

by Tiako, Pierre F., Designing Software Intensive Systems Methods And Principles Book available in PDF, EPUB, Mobi Format. Download Designing Software Intensive Systems Methods And Principles books, "This book addresses the complex issues associated with software engineering environment capabilities for designing real-time embedded software systems"--Provided by publisher.







Makers

Makers PDF
Author: Chris Anderson
Publisher: Carl Hanser Verlag GmbH Co KG
ISBN: 3446436375
Size: 46.51 MB
Format: PDF, ePub
Category : Political Science
Languages : de
Pages : 286
View: 6649

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Book Description:

Makers

by Chris Anderson, Makers Book available in PDF, EPUB, Mobi Format. Download Makers books, Alle können heute im Internet selbst kommunizieren, publizieren und sich informieren. Doch die eigentliche Revolution steht uns erst noch bevor: das „Internet der Dinge“. Mit wenig Aufwand und zu geringen Kosten kann jeder selbst Produkte designen und fertigen – Schmuck und Modellbauteile, Werkzeuge, Haushaltsgegenstände und vieles mehr. Wer eine schlaue Produktidee hat, kann etablierten Herstellern Konkurrenz machen, die Macht der Markenunternehmen wird gebrochen. Der Bestseller-Autor und Internet-Visionär Chris Anderson stellt in seinem neuen Buch den vielleicht faszinierendsten Megatrend vor, der unsere Welt von Grund auf verändern wird: den Trend zur Eigenproduktion.